Announcement
Hello Racers, this is Jaeyun Cho, from Nitro Studio.
Today, I'd like to discuss the August update content with you.
We plan to proceed with the service separation later this month that will allow us to continue to provide a stable service in the best way we can. Korea and Taiwan's PC platforms will be separated from the current service, and going forward will be managed separately. Separated from Korea and Taiwan's PC Platform service, the Console, Mobile, and Global services will stay within a single service. These two services will be available for all players depending on their platform and location.
This upcoming August update is currently planned to be the final one for Console, Mobile, and Global players. This separated service will remain live until early next year, and you can continue to play until that time. We will follow up with a separate announcement with more details in the near future.
Next, we have more details on Korea and Taiwan's PC service and upcoming changes. For Korea and Taiwan, the current matching play system will be replaced with a "room" system, closer to the original KartRider. This system is closer to the "Custom Game" option that's currently available, which allows players to host their own rooms, or join a pre-made room from a list to begin racing.
You can continue to play with the Racers you wish to play with, and you can also select the track you want to play in, instead of being assigned a random track. We are seeking to improve KartRider: Drift by removing the long wait time for matching, making it easier to play with friends, and allowing players to select their own tracks. We want to support the type of gameplay where you can race whenever, however, with whomever you want.
This new shift to a "room" based system is also the first step for the upcoming changes to the game. We promise to seek improvement in a variety of ways, such as altering the update cadence, content, services and overall creating a better environment for Racers. We will continue to work on improving the game and put forth our best effort to create the gameplay experience you desire. Please be understanding of any inconveniences that may occur during this upcoming period.
To all of the Racers who have been playing on Console and Mobile, as well as to all our Racers around the world who have been enjoying KartRider: Drift, we want to express our sincerest apology yet again. And to the Racers in Korea and Taiwan who play on PC, we ask that you give us one more chance to win over your hearts. In order to make the best version of KartRider: Drift that can be enjoyed by all, this Dev Team will never stop putting forth our best effort.
We understand there may be some worries and concerns. We humbly accept your opinions. We only wish to win back your trust by showing our heart and hard work for this project, and kindly ask for your patience and understanding.
Thank you,
-Director Jaeyun Cho and the KartRider: Drift Team-